The plot at its baseline is fascinating, no doubt about it, written by award-winning Russian fantasy author Sergey Malitsky, whom the developers hope the game’s release will kickstart interest in his work in the western world. The team at Aurum Dust perhaps allowed their influences to guide them too much, resulting in rather too many stylistic and mashed gameplay elements, resulting in ‘Ash of Gods’ somewhat cowering in the shadows of its forebears. As a newcomer? You’ll be too lost in the complex narrative and grinding combat style in order to appreciate sincerely what the game does well. If you’re a budding fan of ‘The Banner Saga’ desperate for another kick of its unique storytelling and combat however, ‘Ash of Gods’ is still probably not the game for you. ‘Ash Of Gods: Redemption’ is a tactical story-based RPG game, with exceedingly heavy influences from ‘The Banner Saga’ and ‘The Witcher’ series. Being a long term Dungeons and Dragons and fantasy novel fan myself, I was sure that ‘Ash of Gods: Redemption’ was going to be my game. The developers love for all thing fantasy, and tabletop gaming is a clear influence in plot and gameplay, so it’s a natural choice for anyone who shares this interest. Beginning from a humble Kickstarter project, ‘Ash of Gods’ has a highly talented team behind it, who are all there for the right reasons. Aurum Dust’s 2020 release ‘Ash of Gods’ is a labour of love, there is simply no doubt about that.
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